![]() ![]() This was the most my workers would build before going to sleep. Put up another Medical Post immediately North of the first one, empty a Workshop to staff the Medical Post assuming you have more sick people overnight, and place six tents clockwise past the Stockpiles around the Generator. I had exactly 105 wood, yours should be at least close. At 19:30, select Child Labor, and put the 15 kids on a Woodpile on Extended Shift for the last 30 minutes of the workday. The minute Sawmills is finished, take your 10 workers off the Wood Pile and build a Sawmill next to the Easternmost Gathering Post. Put everyone on Extended Shift, no exceptions. Accept the Quest to Build Homes for all 80 people (you can do it, and you need the Hope).Īs building completes, staff your Medical Post, 2 Workshops, 3 Gathering Posts, and leave 10 workers on the north Coal Pile, and put 10 workers on the wood pile closest to the road between your two Eastern Gathering Posts. See below image for my Day 2 morning for locations. You should have just enough Wood for a Medical Post (put immediately North of the Stockpiles) and 3 Gathering Posts and the roads to get to them. It will sadly not finish yet even with 2 Workshops, so wait until 18:00 and then build with your scavenged resources. ![]() As the Workshops finish, remove Engineers from the Steel Wreckage and put them in the Workshops. Unpause, and your workers will start construction automatically, and 20 will not go to their jobs until the Workshops are finished. Set your 15 engineers to the Steel Wreckage at 5 o’clock, 10 workers on the Coal Pile at 12 o’clock, and the remaining 40 workers split amongst Wood Crates. Immediately hit pause, select Emergency Shift, and start building 2 workshops just past your Stockpiles. I won’t repeat this in every section, so just remember to do so, or you’ll end up with even more sick people. #FROSTPUNK ORGAN TRANSPLANTS GENERATOR#One other thing to note, I would always turn on the Generator as people returned home, flip on the Overdrive for extra warmth, then turn it all off in the morning as people left for work. Adjustments will need to be made if you have a different start, obviously. ![]() For the sake of having a starting map so that other people could reliably reproduce my start to the letter, I used Crater, and kept restarting until I got the exact resource layout for A New Home. #FROSTPUNK ORGAN TRANSPLANTS PLUS#I’m sure there are other ways, but this one offers above all early healing and flexible staffing options (most notably being able to put 100% of your engineers in workshops plus have terrific healing capability by Day 6). I think it gives as close to an optimal setup for further growth and setting up for the first storm that I can think of. So, here is my early setup for Extreme Endurance. ![]()
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